From 4f6a60bac5502c1be731cb5dc30cc161efa9589e Mon Sep 17 00:00:00 2001 From: Jaro Date: Fri, 13 Sep 2024 15:46:51 +0200 Subject: added some research physics --- research.tex | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'research.tex') diff --git a/research.tex b/research.tex index 6323be0..5181739 100644 --- a/research.tex +++ b/research.tex @@ -187,9 +187,19 @@ for audio some options could be: FMOD, Wwise, or iirKlang \section{Physics/scripting} \subsection{Introduction} +This part of the research explains the use of physics in a game engine. Furthermore, it examines the ease of using a physics engine compared to implementing physics from scratch. Ultimately, a recommendation will be provided on whether using a physics engine is more feasible than a custom implementation. + +\subsection{Physics Core Concepts} + +\subsubsection{Kinematics} + +\subsubsection{Dynamics} + Physics Core Concepts +https://bluebirdinternational.com/game-physics/#:~:text=Game%20physics%20is%20implemented%20using,solid%20and%20deformable%20objects%2C%20respectively. + rigid body A chunk of matter that is so strong that the distance between any two bits of matter on the chunk is constant. -- cgit v1.2.3