From 324602e153b052afe0b4b5ae15b25310f5aa6d9f Mon Sep 17 00:00:00 2001
From: Loek Le Blansch <loek@pipeframe.xyz>
Date: Sun, 3 Nov 2024 16:17:07 +0100
Subject: wrap lines

---
 design.tex | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

(limited to 'design.tex')

diff --git a/design.tex b/design.tex
index 37428b1..3ec077b 100644
--- a/design.tex
+++ b/design.tex
@@ -137,8 +137,8 @@ reliability.
 
 \subsection{Texture}
 
-The textures in cr\^epe game engine are represented by the \codeinline{Texture} class. It
-is implemented as an \gls{facade} around the \gls{sdl} library.
+The textures in cr\^epe game engine are represented by the \codeinline{Texture}
+class. It is implemented as an \gls{facade} around the \gls{sdl} library.
 
 \subsubsection{Architecture}
 
@@ -217,7 +217,8 @@ following classes:\noparbreak
 			\item[\codeinline{present_screen()}] Presents the final rendered image to the
 				screen.
 		\end{description}
-	\item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} library
+	\item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl}
+		library
 	\item Components are organized as follows:\noparbreak
 		\begin{itemize}
 			\item The \codeinline{Component} base class allows for generic handling of
-- 
cgit v1.2.3

