From 324602e153b052afe0b4b5ae15b25310f5aa6d9f Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 3 Nov 2024 16:17:07 +0100 Subject: wrap lines --- design.tex | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'design.tex') diff --git a/design.tex b/design.tex index 37428b1..3ec077b 100644 --- a/design.tex +++ b/design.tex @@ -137,8 +137,8 @@ reliability. \subsection{Texture} -The textures in cr\^epe game engine are represented by the \codeinline{Texture} class. It -is implemented as an \gls{facade} around the \gls{sdl} library. +The textures in cr\^epe game engine are represented by the \codeinline{Texture} +class. It is implemented as an \gls{facade} around the \gls{sdl} library. \subsubsection{Architecture} @@ -217,7 +217,8 @@ following classes:\noparbreak \item[\codeinline{present_screen()}] Presents the final rendered image to the screen. \end{description} - \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} library + \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} + library \item Components are organized as follows:\noparbreak \begin{itemize} \item The \codeinline{Component} base class allows for generic handling of -- cgit v1.2.3