From 4de2d802fcca20c4759e3bf1ce269dbee9c03b8a Mon Sep 17 00:00:00 2001 From: Max-001 <80035972+Max-001@users.noreply.github.com> Date: Thu, 12 Sep 2024 17:08:36 +0200 Subject: Started GameObjects section --- research.tex | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/research.tex b/research.tex index ca2afed..9f95428 100644 --- a/research.tex +++ b/research.tex @@ -195,11 +195,10 @@ for audio some options could be: FMOD, Wwise, or iirKlang \section{Conclusion} \section{Gameobjects/components} - \subsection{Introduction} - +One of the requirements of our customer, is that the game engine's structure is similar to Unity. The customer has created a class diagram of the game engine's API, which is (of course) very similar to Unity. One of the most important parts of the class diagram is a so-called gameObject (with several components). It's needed to understand the exact meaning/function of these gameObjects, that's why this research question arose. \subsection{Findings} - +A gameObject itself does/is nothing. \subsection{Conclusion} \section{Conclusion} -- cgit v1.2.3