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diff --git a/research.tex b/research.tex index 6323be0..5181739 100644 --- a/research.tex +++ b/research.tex @@ -187,9 +187,19 @@ for audio some options could be: FMOD, Wwise, or iirKlang \section{Physics/scripting} \subsection{Introduction} +This part of the research explains the use of physics in a game engine. Furthermore, it examines the ease of using a physics engine compared to implementing physics from scratch. Ultimately, a recommendation will be provided on whether using a physics engine is more feasible than a custom implementation. + +\subsection{Physics Core Concepts} + +\subsubsection{Kinematics} + +\subsubsection{Dynamics} + Physics Core Concepts +https://bluebirdinternational.com/game-physics/#:~:text=Game%20physics%20is%20implemented%20using,solid%20and%20deformable%20objects%2C%20respectively. + rigid body A chunk of matter that is so strong that the distance between any two bits of matter on the chunk is constant. |