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@@ -195,11 +195,10 @@ for audio some options could be: FMOD, Wwise, or iirKlang
\section{Conclusion}
\section{Gameobjects/components}
-
\subsection{Introduction}
-
+One of the requirements of our customer, is that the game engine's structure is similar to Unity. The customer has created a class diagram of the game engine's API, which is (of course) very similar to Unity. One of the most important parts of the class diagram is a so-called gameObject (with several components). It's needed to understand the exact meaning/function of these gameObjects, that's why this research question arose.
\subsection{Findings}
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+A gameObject itself does/is nothing.
\subsection{Conclusion}
\section{Conclusion}