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@@ -240,46 +240,83 @@ for audio some options could be: FMOD, Wwise, or iirKlang
\subsection{Conclusion}
-% TODO: this entire section
\section{Audio}
-% should audio research be scoped down to SDL2 (if that's what we're going with) or
-% standalone libraries only (for modularity?).
+The game engine is required to have an audio system
+\autocite[\ref{req:audio}]{crepe:requirements}. Since writing a custom real-time
+audio mixing engine is outside the scope of this project\mref, this section compares
+various standalone audio libraries for suitability in the engine.
+
+\Cref{sec:audio:libs} details which libraries were considered,
+\cref{sec:audio:benchmark} compares their performance, and
+\cref{sec:audio:conclusion} concludes with a recommendation for most performant audio
+library.
-The game engine is required to have an audio system with support for playing multiple
-audio streams (i.e.~tracks or samples) simultaniously. Since writing a custom live
-audio mixing engine is outside the scope of this project, this section compares
-various standalone audio engines that could be used in the engine.
+\subsection{Libraries}
+\label{sec:audio:libs}
-% TODO: requirements first!
+\Cref{tab:audio:libs} lists the standalone audio engine libraries that fit
+\cref{req:audio,req:lib:license}.
-% REQ ~ is cross-platform
-% REQ ~ supports multiple audio formats (TODO: which)
-% REQ ~ supports simultanious playback / mixing
-% REQ ~ has an open-source license
\begin{table}
\centering
\begin{tabular}{llc}
\toprule
\textbf{Library} & \textbf{License} & \textbf{API}\\
\midrule
- miniaudio & MIT-0 & C\\
- YSE & EPL & C++\\
- SoLoud & Zlip/LibPng & C++\\
+ miniaudio \autocite{lib:miniaudio} & MIT-0 & C\\
+ YSE \autocite{lib:yse} & EPL & C++\\
+ SoLoud \autocite{lib:soloud} & Zlip/LibPng & C++\\
\bottomrule
\end{tabular}
\caption{Audio engine library comparison}
- \label{tab:audio-engines}
+ \label{tab:audio:libs}
\end{table}
-% TODO: ref https://miniaud.io/
-% TODO: ref https://www.attr-x.net/yse/
-Not considered further:
+Other popular libraries that were researched but are unsuitable for this project
+include:\noparbreak
\begin{description}
- \item[FMOD] is proprietary
- \item[PortAudio] requires manual mixing
+ \item[FMOD \autocite{lib:fmod}] Is proprietary (violates \cref{req:lib:license})
+ \item[PortAudio \autocite{lib:portaudio}] Does not handle mixing
\end{description}
+\subsection{Benchmarks}
+\label{sec:audio:benchmark}
+
+The same benchmark application was written for each of the libraries listed in
+\cref{tab:audio:libs}. The application does the following:\noparbreak
+\begin{enumerate}
+ \item Load a background track (Ogg Vorbis)
+ \item Load three short samples (WAV)
+ \item Start the background track
+ \item Play each sample sequentially while pausing and resuming the background track
+ \item Play all samples simultaniously
+ \item Stop all audio and exit
+\end{enumerate}
+
+Each benchmark was profiled using \emph{perf} \autocite{tool:perf} and compared based
+on total CPU and memory utilization. The results of these benchmarks are listed in
+\cref{tab:audio:benchmark}.
+
+\begin{table}
+ \centering
+ \begin{tabular}{lr}
+ \toprule
+ \textbf{Library} & \textbf{???}\\
+ \midrule
+ miniaudio &\\
+ YSE &\\
+ SoLoud &\\
+ \bottomrule
+ \end{tabular}
+ \caption{Audio engine library benchmark results}
+ \label{tab:audio:benchmark}
+\end{table}
+
+\subsection{Conclusion}
+\label{sec:audio:conclusion}
+
+
\section{Physics}
\subsection{Introduction}