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diff --git a/research.tex b/research.tex index 4a65ec3..1b8a5ab 100644 --- a/research.tex +++ b/research.tex @@ -1,6 +1,6 @@ \documentclass{projdoc} -\title{Research document} +\title{Research Document} \begin{document} \tablestables @@ -310,12 +310,18 @@ for audio some options could be: FMOD, Wwise, or iirKlang \subsection{Findings} -\subsection{unity formats} -Unity has many different asset file types that can be imported to use for a game \href{https://docs.unity3d.com/Manual/BuiltInImporters.html}{unity imports}. The most important formats are the audio, text and sprite formats. +\subsection{Unity formats} -\paragraph{Audio} +% TODO: +ref (urldate 2024-09-11) +Unity has many different asset file types that can be imported to use for a game +\href{https://docs.unity3d.com/Manual/BuiltInImporters.html}{unity imports}. The most +important formats are the audio, text and sprite formats. -The unity engine supports a lot of different audio formats: +\subsubsection{Audio} + +% NOTE: multicols to save space (is this list necessary?) +The unity engine supports a lot of different audio formats:\noparbreak +\begin{multicols}{5} \begin{itemize} \item ogg. \item aif. @@ -328,10 +334,13 @@ The unity engine supports a lot of different audio formats: \item s3m. \item xm. \end{itemize} +\end{multicols} -\paragraph{Sprite formats} +\subsubsection{Sprite formats} -Unity supports many different image formats: +% NOTE: multicols to save space (is this list necessary?) +Unity supports many different image formats:\noparbreak +\begin{multicols}{5} \begin{itemize} \item jpg. \item jpeg. @@ -348,13 +357,32 @@ Unity supports many different image formats: \item exr. \item hdr. \end{itemize} +\end{multicols} + +\subsection{Audio Format} -\subsection{Audio Format} The choice of audio format for the Crepe game engine depends on several factors, including sound quality, memory usage, and licensing. According to various sources \href{https://dev.to/tenry/comparison-of-audio-formats-for-games-jak}{comparison audio formats}, \href{https://www.universityofgames.net/articles/audio-file-formats-used-in-game-development/}{Audio files in games} , the most commonly used audio formats in game development are WAV, MP3, and Ogg. +% TODO: +ref (both urldate 2024-09-12) +The choice of audio format for the cr\^epe game engine depends on several factors, +including sound quality, memory usage, and licensing. According to various sources +\href{https://dev.to/tenry/comparison-of-audio-formats-for-games-jak}{comparison audio formats}, +\href{https://www.universityofgames.net/articles/audio-file-formats-used-in-game-development/}{Audio files in games}, +the most commonly used audio formats in game development are WAV, MP3, and Ogg. -\paragraph{Licensing} Historically, MP3 had patents on the audio format, but these restrictions have expired. Ogg and FLAC, both developed by Xiph.Org, are open-source formats. Additionally, the WAV format, though widely used, does not require a specific license for distribution. +\subsubsection{Licensing} -\paragraph{Conclusion} For the Crepe game engine, Ogg and FLAC are the preferred audio formats due to their open-source licenses and high compatibility. FLAC is ideal for high-quality audio with minimal compression, while Ogg is better suited for lower-quality audio that requires reduced memory usage. Both formats come from the same non-profit organization, Xiph.Org, ensuring that they align with open-source values and licensing flexibility. +Historically, MP3 had patents on the audio format, but these restrictions have +expired. Ogg and FLAC, both developed by Xiph.Org, are open-source formats. +Additionally, the WAV format, though widely used, does not require a specific license +for distribution. +\subsubsection{Conclusion} + +For the cr\^epe game engine, Ogg and FLAC are the preferred audio formats due to +their open-source licenses and high compatibility. FLAC is ideal for high-quality +audio with minimal compression, while Ogg is better suited for lower-quality audio +that requires reduced memory usage. Both formats come from the same non-profit +organization, Xiph.Org, ensuring that they align with open-source values and +licensing flexibility. \subsection{Conclusion} @@ -477,3 +505,4 @@ the most suitable (and only) audio library for use in this project. \subsection{Conclusion} \end{document} + |