diff options
Diffstat (limited to 'notulen')
-rw-r--r-- | notulen/wk8-1.txt | 57 | ||||
-rw-r--r-- | notulen/wk9-1.txt | 54 |
2 files changed, 111 insertions, 0 deletions
diff --git a/notulen/wk8-1.txt b/notulen/wk8-1.txt new file mode 100644 index 0000000..7702dfd --- /dev/null +++ b/notulen/wk8-1.txt @@ -0,0 +1,57 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + script requirements added. + design document + [closed] Discussing top-down + API in design document + Game design + - + Git + Code standard -> LOEK update + Show updates + Code standard with examples not in main? -> niels + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen + [closed] resource manager -> POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research playback -> Max + start research scenes -> Max + star research camera -> Niels + start research savedata -> loek + start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) + [closed] start research scripting -> loek + start research physics Starting POC -> Jaro + More research about physics + start reasearch collision detection -> Jaro + [closed] research ecs -> Loek will add fix for derived class for scripts + start research particles Starting research -> Jaro (start lifetime. spawning area) + Design + Adding design asset class -> niels + Adding design resource holder -> niels + How does a game designer make a scene? + Product + - + Test + - + Question Bob + mag de API gewoon een interface worden voor wat onderliggend een ECS is. + Overig + Timers voor systems (profiler van systems) + + diff --git a/notulen/wk9-1.txt b/notulen/wk9-1.txt new file mode 100644 index 0000000..f897d96 --- /dev/null +++ b/notulen/wk9-1.txt @@ -0,0 +1,54 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + script requirements added. + design document + API in design document + Game design + - + Git + Code standard -> LOEK update + Show updates + Code standard with examples not in main? -> niels + Environments + - + Research (POC) + [closed] research eventmanager -> Wouter POC is af + start research ui -> wouter POC uit + start research ai + start research playback -> Max + start research scenes -> Max + star research camera -> Niels POC + start research savedata -> loek + start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) + [closed] start research physics Starting POC -> Jaro + More research about physics + [closed] start reasearch collision detection -> Jaro + [closed] start research particles Starting research -> Jaro (start lifetime. spawning area) + start poc animatie -> niels + Design + Adding design asset class -> niels + Adding design resource holder -> niels + How does a game designer make a scene? + Product + - + Test + - + Question Bob + mag de API gewoon een interface worden voor wat onderliggend een ECS is. + Overig + Timers voor systems (profiler van systems) + + |