diff options
-rw-r--r-- | design.tex | 7 | ||||
-rw-r--r-- | time.txt | 2 |
2 files changed, 6 insertions, 3 deletions
@@ -137,8 +137,8 @@ reliability. \subsection{Texture} -The textures in cr\^epe game engine are represented by the \codeinline{Texture} class. It -is implemented as an \gls{facade} around the \gls{sdl} library. +The textures in cr\^epe game engine are represented by the \codeinline{Texture} +class. It is implemented as an \gls{facade} around the \gls{sdl} library. \subsubsection{Architecture} @@ -217,7 +217,8 @@ following classes:\noparbreak \item[\codeinline{present_screen()}] Presents the final rendered image to the screen. \end{description} - \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} library + \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} + library \item Components are organized as follows:\noparbreak \begin{itemize} \item The \codeinline{Component} base class allows for generic handling of @@ -95,6 +95,8 @@ loek: 2024-10-31 2h50m docs :: design :: POCs loek: 2024-11-01 1h05m docs :: design (log POC & Global configuration interface) loek: 2024-11-02 35m review :: PR review (#48 and #49) loek: 2024-11-03 55m docs :: design :: add full-size class diagram +loek: 2024-11-03 1h30m implementation :: save manager +loek: 2024-11-03 55m review :: PR review (#15, #50, #52) max: 2024-09-02 1h project kickoff max: 2024-09-02 45m first project meeting |