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-rw-r--r--design.tex7
-rw-r--r--time.txt2
2 files changed, 6 insertions, 3 deletions
diff --git a/design.tex b/design.tex
index f6717dd..cdfa6cf 100644
--- a/design.tex
+++ b/design.tex
@@ -137,8 +137,8 @@ reliability.
\subsection{Texture}
-The textures in cr\^epe game engine are represented by the \codeinline{Texture} class. It
-is implemented as an \gls{facade} around the \gls{sdl} library.
+The textures in cr\^epe game engine are represented by the \codeinline{Texture}
+class. It is implemented as an \gls{facade} around the \gls{sdl} library.
\subsubsection{Architecture}
@@ -217,7 +217,8 @@ following classes:\noparbreak
\item[\codeinline{present_screen()}] Presents the final rendered image to the
screen.
\end{description}
- \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} library
+ \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl}
+ library
\item Components are organized as follows:\noparbreak
\begin{itemize}
\item The \codeinline{Component} base class allows for generic handling of
diff --git a/time.txt b/time.txt
index a0d8664..0938b5a 100644
--- a/time.txt
+++ b/time.txt
@@ -95,6 +95,8 @@ loek: 2024-10-31 2h50m docs :: design :: POCs
loek: 2024-11-01 1h05m docs :: design (log POC & Global configuration interface)
loek: 2024-11-02 35m review :: PR review (#48 and #49)
loek: 2024-11-03 55m docs :: design :: add full-size class diagram
+loek: 2024-11-03 1h30m implementation :: save manager
+loek: 2024-11-03 55m review :: PR review (#15, #50, #52)
max: 2024-09-02 1h project kickoff
max: 2024-09-02 45m first project meeting