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-rw-r--r-- | notulen/wk7-1.txt | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/notulen/wk7-1.txt b/notulen/wk7-1.txt new file mode 100644 index 0000000..164e0ea --- /dev/null +++ b/notulen/wk7-1.txt @@ -0,0 +1,55 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + Code standard with examples not in main? -> niels + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) + start research scripting -> loek + [closed] start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + start reasearch collision detection -> Jaro + research ecs -> Loek will add fix for derived class for scripts + start research particles Starting research -> Jaro (start lifetime. spawning area) + Design + Adding design asset class -> niels + Adding design resource holder -> niels + How does a game designer make a scene? + Product + - + Test + - + Question Bob + animator heeft 1 sprite sheet (1 sprite) animator sprite relatie (gevraagd) + sprite sheet staat altijd in leesvolgorde (gevraagd) + mag de API gewoon een interface worden voor wat onderliggend een ECS is. + Overig + Timers voor systems + + |