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-rw-r--r--research.tex40
-rw-r--r--time.txt23
2 files changed, 59 insertions, 4 deletions
diff --git a/research.tex b/research.tex
index 7ae6856..1d44c92 100644
--- a/research.tex
+++ b/research.tex
@@ -211,16 +211,54 @@ for audio some options could be: FMOD, Wwise, or iirKlang
\subsection{Introduction}
+One of the requirements of our customer, is that the game engine's structure is
+similar to Unity. The customer has created a class diagram of the game engine's API,
+which is (of course) very similar to Unity. One of the most important parts of the
+class diagram is a so-called gameObject (with several components). It's needed to
+understand the exact meaning/function of these gameObjects, that's why this research
+question arose.
+
\subsection{Findings}
+
+A gameObject is the most important concept in Unity. Every object in a game is a
+GameObject, from characters and collectible items to the lights, cameras and special
+effects. However, a gameObject itself can't do anything on its own. A gameObject
+needs to be given properties before it can become a character, an envirnment, or a
+special effect.
+% TODO: cite https://docs.unity3d.com/Manual/GameObjects.html
+
\subsection{Conclusion}
+
\section{AI}
\subsection{Introduction}
\subsection{Findings}
-\subsection{Conclusion}
+A gameObject can be seen as a container for components. Components are the properties
+of the gameObject. A few examples of components are sprites, animators, audioSources,
+and so on. Multiple (different) components can be assigned to a single gameObject
+(e.g.~a sprite and an audioSource).
+Since we now know that a gameObject needs components to do something, it's obvious
+that there should be a way to add components to a gameObject. Some components
+(e.g.~the behaviorScript component) should also be able to reference to its
+gameObject.
+
+Each gameObject always has one transform class. The transform class describes the
+position, rotation, and scale within the scene. Some component use this information
+to e.g. scale a sprite. Other components eddit this information to e.g.~model
+gravity.
+% TODO: cite https://docs.unity3d.com/Manual/class-Transform.html
+
+A gameObject can have one (or multiple) children gameObject(s). All children
+gameObjects, of course, also have one transform class. However, the position,
+rotation, and scale of this class, is always the same as the child's parent. A child
+can not have more than one parent.
+% TODO: cite https://docs.unity3d.com/Manual/class-Transform.html
+
+\subsection{Conclusion}
\section{Conclusion}
+
\end{document}
diff --git a/time.txt b/time.txt
index dbf3107..dd12eb5 100644
--- a/time.txt
+++ b/time.txt
@@ -17,13 +17,24 @@ loek: 2024-09-09 25m documentation style guide
loek: 2024-09-10 1h55m project meeting
loek: 2024-09-10 25m briefing :: watch bob videos
loek: 2024-09-10 5m docs :: update readme
+loek: 2024-09-10 12m docs :: add comparison package and more example latex code
+loek: 2024-09-10 30m project meeting
-max: 2024-09-02 1h project meeting :: project kickoff
-max: 2024-09-02 45m project meeting
+max: 2024-09-02 1h project kickoff
+max: 2024-09-02 45m first project meeting
+max: 2024-09-03 1h30m first project lesson
max: 2024-09-04 1h30m installing and configuring latex
max: 2024-09-04 2h reading project info
max: 2024-09-05 20m discussing GitHub with Jaro
-max: 2024-09-05 1h30m first group meeting
+max: 2024-09-05 1h30m second project meeting
+max: 2024-09-06 45m writing email and fixing clang-format/-tidy
+max: 2024-09-09 3h10m investigating Unity (in relation to the class diagram)
+max: 2024-09-10 1h30m third project meeting
+max: 2024-09-10 20m discussing about class diagram
+max: 2024-09-10 40m second project lesson (one-to-one meeting with Bob)
+max: 2024-09-11 1h50m first review of Jaro's Plan document
+max: 2024-09-12 1h trying to fix LaTeX and VS code settings
+max: 2024-09-12 1h worked on gameObject research
wouter: 2024-09-02 1h project meeting :: project kickoff
wouter: 2024-09-02 45m project meeting
@@ -48,9 +59,15 @@ niels: 2024-09-06 2h added c++ guidelines in the contributing.md
jaro: 2024-09-02 1h project meeting :: project kickoff
jaro: 2024-09-02 45m project meeting
jaro: 2024-09-02 1h45m scrumboard(miro), installing dependencies
+jaro: 2024-09-03 1h project lesson
jaro: 2024-09-04 4h15m latex environment, code environment and project plan
jaro: 2024-09-05 2h preparing meeting, project plan, discussing github with max
jaro: 2024-09-05 1h30m project meeting
jaro: 2024-09-05 1h documentatie review and improving environment
+jaro: 2024-09-06 30m weekly update
+jaro: 2024-09-09 1h project plan
+jaro: 2024-09-10 1h preparing meeting and project plan
+jaro: 2024-09-10 1h30m project meeting
+jaro: 2024-09-10 1h project disussing research
# vim:ft=cfg