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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-09-20 15:22:50 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-09-20 15:22:50 +0200
commitaf0fa4a2ffce5f6a000c376cdadaec935dfc2fc4 (patch)
tree40db2053f6f4f28fe33a2fc133ada3c958e6400b /sources.bib
parent110ffb785a8eaf54106b92f49f008f0003193a2b (diff)
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url = {https://i.imgur.com/VMQFIjW.png},
date = {2024}
}
+
+@manual{man:ECSExplanation,
+ title = {The Entity Component System C++ Game Design Pattern - Part 1},
+ author = {GameDev.net},
+ organization = {GameDev.net},
+ url = {https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/the-entity-component-system-c-game-design-pattern-part-1-r4803/},
+ date = {2024}
+}
+
+@manual{man:ECSComponentManager,
+ title = {ECS Core API},
+ author = {Unity Technologies},
+ organization = {Unity},
+ url = {https://docs.unity3d.com/Packages/com.unity.entities@0.1/manual/ecs_core.html},
+ date = {2024}
+}
+