diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-18 16:52:40 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-18 16:52:40 +0200 |
commit | c37f21e48f17abe9fb6bf1549f680e6f730aed8c (patch) | |
tree | 44233683bff95f98dbf9fee908bd8e3a6c8aab09 /reqs.toml | |
parent | 6b3fa9ceaf539b1bdcddf6284326a67c127d93a4 (diff) |
WIP research
Diffstat (limited to 'reqs.toml')
-rw-r--r-- | reqs.toml | 16 |
1 files changed, 15 insertions, 1 deletions
@@ -67,7 +67,9 @@ The public audio \gls{api} allows the game programmer to control the volume of audio samples. ''' -[aux.license] +# TODO: audio encoding support? + +[lib.license] type = 'system' priority = 'must' description = ''' @@ -75,3 +77,15 @@ External libraries must have a license that is MIT-compatible, or one that allows linking against MIT code. ''' +[lib.platform] +type = 'system' +priority = 'must' +description = ''' +External libraries must have cross-platform support for at least Linux and +Windows. +''' + +# TODO: library popularity as quality factor? +# TODO: library documentation as quality factor? +# TODO: modularity over less libraries? (i.e. why don't we just SDL2 everything?) + |