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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-22 21:14:22 +0200 |
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-22 21:14:22 +0200 |
| commit | cd00d692240810ba3669a4c749fc9c4aafbfb5d4 (patch) | |
| tree | 4765455dbc13f4273ba01c5d6e692fc8b501f033 /reqs.toml | |
| parent | 7202e04b143e06d4411869c0cf77a7b9a8cc979b (diff) | |
| parent | 46d07c2c9e68597f3f6af76b4f8e837786781029 (diff) | |
Merge branch 'loek/research'
Diffstat (limited to 'reqs.toml')
| -rw-r--r-- | reqs.toml | 16 |
1 files changed, 15 insertions, 1 deletions
@@ -62,7 +62,9 @@ The public audio \gls{api} allows the game programmer to control the volume of audio samples. ''' -[aux:license] +# TODO: audio encoding support? + +[lib:license] type = 'system' priority = 'must' description = ''' @@ -70,3 +72,15 @@ External libraries must have a license that is MIT-compatible, or one that allows linking against MIT code. ''' +[lib:platform] +type = 'system' +priority = 'must' +description = ''' +External libraries must have cross-platform support for at least Linux and +Windows. +''' + +# TODO: library popularity as quality factor? +# TODO: library documentation as quality factor? +# TODO: modularity over less libraries? (i.e. why don't we just SDL2 everything?) + |