diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-18 14:54:48 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-18 14:54:48 +0200 |
commit | 0027f5df316892f121bb9f4b5b6b641646273ff0 (patch) | |
tree | 56edc328fd757ef1f22fa7aef99a7dd8bb3284bf /reqs.toml | |
parent | f2e1083970107994a031a394198fde039bdf3b77 (diff) |
add requirements + improve generated reqs.tex
Diffstat (limited to 'reqs.toml')
-rw-r--r-- | reqs.toml | 39 |
1 files changed, 30 insertions, 9 deletions
@@ -10,33 +10,46 @@ # (cross-)referenced from LaTeX by prefixing this ID with `req:` and # substituting dots for colons (i.e. this requirement is referenced as # \cref{req:audio:async-api}). -[audio.async-api] +[audio] # Requirement type ('system' | 'user') -type = 'system' +type = 'user' # MoSCoW priority ('must' | 'should' | 'could' | 'will not') priority = 'must' # Requirement body. Supports LaTeX formatting. (tip: use single quotes so # backslash doesn't act as an escape character) description = ''' -The public audio \gls{api} supports starting audio samples asynchronously -(i.e.~fire and forget). +The engine allows the game programmer to easily start, pause and stop +background music, while simultaniously playing sound effects. ''' -# Definition of done (user requirements only). If 'done' is a string, it is -# treated as LaTeX code (like description), if it is a list of strings, each -# item is treated as the ID of another requirement. +# Definition of done. If 'done' is a string, it is treated as LaTeX code, if it +# is a list of strings, each item is treated as the ID of another requirement, +# and the references are checked before LaTeX runs. +done = [ + 'audio.async-api', + 'audio.handle', + 'audio.stream-mix', + 'audio.volume', +] #done = 'When I feel like it' -#done = [ 'audio.handle', 'audio.stream-mix' ] # Requirements that are no longer applicable should set `deleted` to `true`. # This will make sure the requirements are numbered consistently across # different document revisions. #deleted = true +[audio.async-api] +type = 'system' +priority = 'must' +description = ''' +The public audio \gls{api} supports starting audio samples asynchronously +(i.e.~fire and forget). +''' + [audio.handle] type = 'system' priority = 'must' description = ''' The public audio \gls{api} allows the game programmer to control (i.e.~play, -pause and stop) audio samples after they are created/initialized. +pause, resume and stop) audio samples after they are created/initialized. ''' [audio.stream-mix] @@ -46,6 +59,14 @@ description = ''' The audio system supports playing multiple audio streams simultaniously. ''' +[audio.volume] +type = 'system' +priority = 'must' +description = ''' +The public audio \gls{api} allows the game programmer to control the volume of +audio samples. +''' + [aux.license] type = 'system' priority = 'must' |