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#include <gtest/gtest.h>
#include <chrono>
#include <thread>
#define private public
#define protected public
#include "api/LoopTimer.h"
#include "api/LoopManager.h"
using namespace std::chrono;
using namespace crepe;
class LoopTimerTest : public ::testing::Test {
protected:
LoopManager loop_manager;
void SetUp() override {
// Setting up loop manager and start the loop
loop_manager.setup();
loop_manager.loop_timer->set_target_fps(60);
}
};
// Test to check if exactly 5 fixed updates are done every second (50Hz)
TEST_F(LoopTimerTest, FixedUpdateCalledAt50Hz) {
// Set target fixed delta time to 20ms (50Hz fixed updates)
loop_manager.loop_timer->set_fixed_delta_time(milliseconds(20));
int fixed_update_count = 0;
// We want to simulate the game loop for about 1 second
auto start_time = steady_clock::now();
// Simulate the game loop for 1 second
while (duration_cast<seconds>(steady_clock::now() - start_time).count() < 1) {
loop_manager.loop_timer->update();
// Simulate processing fixed updates while there's lag to advance
while (loop_manager.loop_timer->get_lag() >= loop_manager.loop_timer->get_fixed_delta_time()) {
loop_manager.fixed_update(); // Process fixed update
fixed_update_count++; // Count the number of fixed updates
loop_manager.loop_timer->advance_fixed_update();
}
// We do not need to call render or update for this test
loop_manager.loop_timer->enforce_frame_rate(); // Enforce the frame rate (this would normally go to the display)
}
// We expect 5 fixed updates to occur in 1 second at 50Hz
ASSERT_EQ(fixed_update_count, 5);
}
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