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#include <gmock/gmock.h>
#include <gtest/gtest.h>
// stupid hack to allow access to private/protected members under test
#define private public
#define protected public
#include "ScriptTest.h"
#include <crepe/api/GameObject.h>
using namespace std;
using namespace crepe;
using namespace testing;
void ScriptTest::SetUp() {
auto & mgr = this->component_manager;
GameObject entity = mgr.new_object("name");
BehaviorScript & component = entity.add_component<BehaviorScript>();
this->behaviorscript = component;
ASSERT_TRUE(this->behaviorscript);
EXPECT_EQ(component.script.get(), nullptr);
component.set_script<NiceMock<MyScript>>();
ASSERT_NE(component.script.get(), nullptr);
this->script = *(MyScript *) component.script.get();
ASSERT_TRUE(this->script);
}
TEST_F(ScriptTest, Default) {
MyScript & script = this->script;
EXPECT_CALL(script, init()).Times(0);
EXPECT_CALL(script, update()).Times(0);
}
TEST_F(ScriptTest, UpdateOnce) {
MyScript & script = this->script;
{
InSequence seq;
EXPECT_CALL(script, init()).Times(1);
EXPECT_CALL(script, update()).Times(1);
system.update();
}
{
InSequence seq;
EXPECT_CALL(script, init()).Times(0);
EXPECT_CALL(script, update()).Times(1);
system.update();
}
}
TEST_F(ScriptTest, UpdateInactive) {
BehaviorScript & behaviorscript = this->behaviorscript;
MyScript & script = this->script;
{
InSequence seq;
EXPECT_CALL(script, init()).Times(0);
EXPECT_CALL(script, update()).Times(0);
behaviorscript.active = false;
system.update();
}
{
InSequence seq;
EXPECT_CALL(script, init()).Times(1);
EXPECT_CALL(script, update()).Times(1);
behaviorscript.active = true;
system.update();
}
}
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