aboutsummaryrefslogtreecommitdiff
path: root/src/test/ScriptTest.cpp
blob: 73009a76ac1f856bfc524e3da0100514477fc38d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#include <gtest/gtest.h>

// stupid hack to allow access to private/protected members under test
#define private public
#define protected public

#include <crepe/ComponentManager.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Event.h>
#include <crepe/api/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
#include <crepe/api/Vector2.h>
#include <crepe/system/ScriptSystem.h>

using namespace std;
using namespace crepe;
using namespace testing;

class MyEvent : public Event {};

class ScriptTest : public Test {
public:
	ComponentManager component_manager{};
	ScriptSystem system{component_manager};
	EventManager & event_manager = EventManager::get_instance();

	class MyScript : public Script {
		// NOTE: default (private) visibility of init and update shouldn't cause
		// issues!
		void init() {
			this->init_count++;

			subscribe<MyEvent>([this](const MyEvent &) {
				this->event_count++;
				return true;
			});

			// init should never be called more than once
			EXPECT_LE(this->init_count, 1);
		}
		void update() { this->update_count++; }

	public:
		unsigned init_count = 0;
		unsigned update_count = 0;
		unsigned event_count = 0;
	};

	OptionalRef<BehaviorScript> behaviorscript;
	OptionalRef<MyScript> script;

	void SetUp() override {
		auto & mgr = this->component_manager;
		GameObject entity = mgr.new_object("name");
		BehaviorScript & component = entity.add_component<BehaviorScript>();

		this->behaviorscript = component;
		ASSERT_TRUE(this->behaviorscript);
		EXPECT_EQ(component.script.get(), nullptr);
		component.set_script<MyScript>();
		ASSERT_NE(component.script.get(), nullptr);

		this->script = *(MyScript *) component.script.get();
		ASSERT_TRUE(this->script);

		// sanity
		MyScript & script = this->script;
		ASSERT_EQ(script.init_count, 0);
		ASSERT_EQ(script.update_count, 0);
		ASSERT_EQ(script.event_count, 0);
	}
};

TEST_F(ScriptTest, Default) {
	MyScript & script = this->script;
	EXPECT_EQ(0, script.init_count);
	EXPECT_EQ(0, script.update_count);
	EXPECT_EQ(0, script.event_count);
}

TEST_F(ScriptTest, UpdateOnce) {
	MyScript & script = this->script;

	system.update();
	EXPECT_EQ(1, script.init_count);
	EXPECT_EQ(1, script.update_count);
	EXPECT_EQ(0, script.event_count);
}

TEST_F(ScriptTest, UpdateInactive) {
	BehaviorScript & behaviorscript = this->behaviorscript;
	MyScript & script = this->script;

	behaviorscript.active = false;
	system.update();
	EXPECT_EQ(0, script.init_count);
	EXPECT_EQ(0, script.update_count);
	EXPECT_EQ(0, script.event_count);

	behaviorscript.active = true;
	system.update();
	EXPECT_EQ(1, script.init_count);
	EXPECT_EQ(1, script.update_count);
	EXPECT_EQ(0, script.event_count);
}

TEST_F(ScriptTest, EventInactive) {
	BehaviorScript & behaviorscript = this->behaviorscript;
	MyScript & script = this->script;
	EventManager & evmgr = this->event_manager;

	system.update();
	behaviorscript.active = false;
	EXPECT_EQ(1, script.init_count);
	EXPECT_EQ(1, script.update_count);
	EXPECT_EQ(0, script.event_count);

	evmgr.trigger_event<MyEvent>();
	EXPECT_EQ(1, script.init_count);
	EXPECT_EQ(1, script.update_count);
	EXPECT_EQ(0, script.event_count);

	behaviorscript.active = true;
	evmgr.trigger_event<MyEvent>();
	EXPECT_EQ(1, script.init_count);
	EXPECT_EQ(1, script.update_count);
	EXPECT_EQ(1, script.event_count);
}