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#include <gtest/gtest.h>
#define protected public
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Script.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/system/ScriptSystem.h>
#include "ScriptTest.h"
using namespace std;
using namespace crepe;
using namespace testing;
class ScriptECSTest : public ScriptTest {
public:
class TestComponent : public Component {
using Component::Component;
};
};
TEST_F(ScriptECSTest, GetOwnComponent) {
MyScript & script = this->script;
Metadata & metadata = script.get_component<Metadata>();
EXPECT_EQ(metadata.name, OBJ_NAME);
}
TEST_F(ScriptECSTest, GetOwnComponents) {
const unsigned COUNT = 4;
for (unsigned i = 0; i < COUNT; i++) entity.add_component<TestComponent>();
MyScript & script = this->script;
RefVector<TestComponent> components = script.get_components<TestComponent>();
EXPECT_EQ(components.size(), COUNT);
}
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