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#include <gtest/gtest.h>
#include <crepe/types.h>
#include <crepe/manager/SceneManager.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
using namespace std;
using namespace crepe;
class ConcreteScene1 : public Scene {
public:
void load_scene() {
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
}
string get_name() const { return "scene1"; }
};
class ConcreteScene2 : public Scene {
public:
void load_scene() {
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
}
string get_name() const { return "scene2"; }
};
class ConcreteScene3 : public Scene {
public:
ConcreteScene3(const string & name) : name(name) {}
void load_scene() {
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
}
string get_name() const { return name; }
private:
const string name;
};
class SceneManagerTest : public ::testing::Test {
Mediator m;
public:
ComponentManager component_mgr{m};
SceneManager scene_mgr{m};
};
TEST_F(SceneManagerTest, loadScene) {
scene_mgr.add_scene<ConcreteScene1>();
scene_mgr.add_scene<ConcreteScene2>();
scene_mgr.load_next_scene();
vector<reference_wrapper<Metadata>> metadata
= component_mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform
= component_mgr.get_components_by_type<Transform>();
EXPECT_EQ(metadata.size(), 3);
EXPECT_EQ(transform.size(), 3);
EXPECT_EQ(metadata[0].get().game_object_id, 0);
EXPECT_EQ(metadata[0].get().name, "scene_1");
EXPECT_EQ(metadata[0].get().tag, "tag_scene_1");
EXPECT_EQ(metadata[0].get().parent, -1);
EXPECT_EQ(metadata[0].get().children.size(), 0);
EXPECT_EQ(transform[0].get().position.x, 0);
EXPECT_EQ(transform[0].get().position.y, 0);
EXPECT_EQ(metadata[1].get().game_object_id, 1);
EXPECT_EQ(metadata[1].get().name, "scene_1");
EXPECT_EQ(metadata[1].get().tag, "tag_scene_1");
EXPECT_EQ(metadata[1].get().parent, -1);
EXPECT_EQ(metadata[1].get().children.size(), 0);
EXPECT_EQ(transform[1].get().position.x, 1);
EXPECT_EQ(transform[1].get().position.y, 0);
EXPECT_EQ(metadata[2].get().game_object_id, 2);
EXPECT_EQ(metadata[2].get().name, "scene_1");
EXPECT_EQ(metadata[2].get().tag, "tag_scene_1");
EXPECT_EQ(metadata[2].get().parent, -1);
EXPECT_EQ(metadata[2].get().children.size(), 0);
EXPECT_EQ(transform[2].get().position.x, 2);
EXPECT_EQ(transform[2].get().position.y, 0);
scene_mgr.set_next_scene("scene2");
scene_mgr.load_next_scene();
metadata = component_mgr.get_components_by_type<Metadata>();
transform = component_mgr.get_components_by_type<Transform>();
EXPECT_EQ(metadata.size(), 4);
EXPECT_EQ(transform.size(), 4);
EXPECT_EQ(metadata[0].get().game_object_id, 0);
EXPECT_EQ(metadata[0].get().name, "scene_2");
EXPECT_EQ(metadata[0].get().tag, "tag_scene_2");
EXPECT_EQ(metadata[0].get().parent, -1);
EXPECT_EQ(metadata[0].get().children.size(), 0);
EXPECT_EQ(transform[0].get().position.x, 0);
EXPECT_EQ(transform[0].get().position.y, 0);
EXPECT_EQ(metadata[1].get().game_object_id, 1);
EXPECT_EQ(metadata[1].get().name, "scene_2");
EXPECT_EQ(metadata[1].get().tag, "tag_scene_2");
EXPECT_EQ(metadata[1].get().parent, -1);
EXPECT_EQ(metadata[1].get().children.size(), 0);
EXPECT_EQ(transform[1].get().position.x, 0);
EXPECT_EQ(transform[1].get().position.y, 1);
EXPECT_EQ(metadata[2].get().game_object_id, 2);
EXPECT_EQ(metadata[2].get().name, "scene_2");
EXPECT_EQ(metadata[2].get().tag, "tag_scene_2");
EXPECT_EQ(metadata[2].get().parent, -1);
EXPECT_EQ(metadata[2].get().children.size(), 0);
EXPECT_EQ(transform[2].get().position.x, 0);
EXPECT_EQ(transform[2].get().position.y, 2);
EXPECT_EQ(metadata[3].get().game_object_id, 3);
EXPECT_EQ(metadata[3].get().name, "scene_2");
EXPECT_EQ(metadata[3].get().tag, "tag_scene_2");
EXPECT_EQ(metadata[3].get().parent, -1);
EXPECT_EQ(metadata[3].get().children.size(), 0);
EXPECT_EQ(transform[3].get().position.x, 0);
EXPECT_EQ(transform[3].get().position.y, 3);
}
TEST_F(SceneManagerTest, perfectForwarding) {
scene_mgr.add_scene<ConcreteScene3>("scene3");
scene_mgr.load_next_scene();
vector<reference_wrapper<Metadata>> metadata
= component_mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform
= component_mgr.get_components_by_type<Transform>();
EXPECT_EQ(metadata.size(), 1);
EXPECT_EQ(transform.size(), 1);
EXPECT_EQ(metadata[0].get().game_object_id, 0);
EXPECT_EQ(metadata[0].get().name, "scene_3");
EXPECT_EQ(metadata[0].get().tag, "tag_scene_3");
EXPECT_EQ(metadata[0].get().parent, -1);
EXPECT_EQ(metadata[0].get().children.size(), 0);
EXPECT_EQ(transform[0].get().position.x, 0);
EXPECT_EQ(transform[0].get().position.y, 0);
}
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