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#include "api/EventManager.h"
#include "api/Event.h"
#include "api/IKeyListener.h"
#include "api/IMouseListener.h"
#include <gtest/gtest.h>
#include <gtest/gtest.h>
#include <gmock/gmock.h>
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
class EventManagerTest : public ::testing::Test {
protected:
void SetUp() override {
// Clear any existing subscriptions or events before each test
EventManager::get_instance().clear();
}
void TearDown() override {
// Ensure cleanup after each test
EventManager::get_instance().clear();
}
};
class MockKeyListener : public IKeyListener {
public:
MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent& event), (override));
MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent& event), (override));
};
class MockMouseListener : public IMouseListener {
public:
MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent& event), (override));
MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent& event), (override));
MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent& event), (override));
MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent& event), (override));
};
TEST_F(EventManagerTest, EventSubscription) {
EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent& e) {
std::cout << "Key Event Triggered" << std::endl;
return true;
};
// Subscribe to KeyPressEvent
EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1);
// Verify subscription (not directly verifiable; test by triggering event)
EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{
.repeat = true,
.key = Keycode::A,
}, 1);
EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{
.repeat = true,
.key = Keycode::A,
}, CHANNEL_ALL);
}
TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
bool triggered = false;
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent& e) {
triggered = true;
std::cout << "mouse handled" <<std::endl;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, CHANNEL_ALL);
MouseClickEvent click_event{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
};
EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
EXPECT_TRUE(triggered);
}
TEST_F(EventManagerTest, EventManagerTest_priority_order) {
EventManager& event_manager = EventManager::get_instance();
// Vector to track call order
std::vector<int> call_order;
// Handlers with different priorities
EventHandler<MouseClickEvent> handler_priority_3 = [&](const MouseClickEvent& e) {
call_order.push_back(3);
return false; // Allow propagation
};
EventHandler<MouseClickEvent> handler_priority_1 = [&](const MouseClickEvent& e) {
call_order.push_back(1);
return false; // Allow propagation
};
EventHandler<MouseClickEvent> handler_priority_2 = [&](const MouseClickEvent& e) {
call_order.push_back(2);
return false; // Allow propagation
};
// Subscribe handlers with different priorities
event_manager.subscribe<MouseClickEvent>(handler_priority_1, CHANNEL_ALL, 1);
event_manager.subscribe<MouseClickEvent>(handler_priority_3, CHANNEL_ALL, 3);
event_manager.subscribe<MouseClickEvent>(handler_priority_2, CHANNEL_ALL, 2);
// Trigger the event
event_manager.trigger_event<MouseClickEvent>(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
}, CHANNEL_ALL);
// Check the call order matches the expected priority order
std::vector<int> expected_order = {3, 2, 1};
EXPECT_EQ(call_order, expected_order);
}
TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
EventManager& event_manager = EventManager::get_instance();
// Flags to track handler calls
bool triggered_true = false;
bool triggered_false = false;
// Handlers
EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent& e) {
triggered_true = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return true; // Stops propagation
};
EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent& e) {
triggered_false = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
// Test event
MouseClickEvent click_event{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
};
// First Scenario: True handler has higher priority
event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 1);
event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 0);
// Trigger event
event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
// Check that only the true handler was triggered
EXPECT_TRUE(triggered_true);
EXPECT_FALSE(triggered_false);
// Reset and clear
triggered_true = false;
triggered_false = false;
event_manager.clear();
// Second Scenario: False handler has higher priority
event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 0);
event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 1);
// Trigger event again
event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
// Check that both handlers were triggered
EXPECT_TRUE(triggered_true);
EXPECT_TRUE(triggered_false);
}
TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
EventManager& event_manager = EventManager::get_instance();
bool triggered1 = false;
bool triggered2 = false;
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) {
triggered1 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) {
triggered2 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
event_manager.subscribe<MouseClickEvent>(mouse_handler1);
event_manager.subscribe<MouseClickEvent>(mouse_handler2,test_channel);
event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
});
event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
},test_channel);
event_manager.dispatch_events();
EXPECT_TRUE(triggered1);
EXPECT_TRUE(triggered2);
}
TEST_F(EventManagerTest, EventManagerTest_dispatch_priority) {
EventManager& event_manager = EventManager::get_instance();
std::vector<int> call_order;
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) {
call_order.push_back(1);
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) {
call_order.push_back(2);
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler3 = [&](const MouseClickEvent& e) {
call_order.push_back(3);
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
event_manager.subscribe<MouseClickEvent>(mouse_handler2,CHANNEL_ALL,2);
event_manager.subscribe<MouseClickEvent>(mouse_handler1,CHANNEL_ALL,1);
event_manager.subscribe<MouseClickEvent>(mouse_handler3,CHANNEL_ALL,3);
event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
});
event_manager.dispatch_events();
std::vector<int> expected_order = {3, 2, 1};
EXPECT_EQ(call_order, expected_order);
}
TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
EventManager& event_manager = EventManager::get_instance();
// Flags to track if handlers are triggered
bool triggered1 = false;
bool triggered2 = false;
// Define EventHandlers
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) {
triggered1 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) {
triggered2 = true;
EXPECT_EQ(e.mouse_x, 100);
EXPECT_EQ(e.mouse_y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
// Subscribe handlers
event_manager.subscribe<MouseClickEvent>(mouse_handler1);
event_manager.subscribe<MouseClickEvent>(mouse_handler2);
// Queue events
event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
});
// Dispatch events - both handlers should be triggered
event_manager.dispatch_events();
EXPECT_TRUE(triggered1); // Handler 1 should be triggered
EXPECT_TRUE(triggered2); // Handler 2 should be triggered
// Reset flags
triggered1 = false;
triggered2 = false;
// Unsubscribe handler1
event_manager.unsubscribe<MouseClickEvent>(mouse_handler1);
// Queue the same event again
event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
});
// Dispatch events - only handler 2 should be triggered, handler 1 should NOT
event_manager.dispatch_events();
EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
EXPECT_TRUE(triggered2); // Handler 2 should be triggered
// Reset flags
triggered2 = false;
// Unsubscribe handler2
event_manager.unsubscribe<MouseClickEvent>(mouse_handler2);
// Queue the event again
event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
.mouse_x = 100,
.mouse_y = 200,
.button = MouseButton::LEFT_MOUSE
});
// Dispatch events - no handler should be triggered
event_manager.dispatch_events();
EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered
}
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