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#include <gtest/gtest.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Event.h>
#include <crepe/api/EventManager.h>
#include <crepe/api/Script.h>
#include <crepe/ComponentManager.h>
#include <crepe/system/PhysicsSystem.h>
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
class MyScript : public Script {
public:
static crepe::CollisionSystem::CollisionInfo last_collision_info;
private:
static bool oncollision(const CollisionEvent& test) {
std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl;
return true;
}
void init() {
EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id());
}
void update() {
// Retrieve component from the same GameObject this script is on
}
};
class CollisionTest : public ::testing::Test {
public:
ComponentManager component_manager;
PhysicsSystem system{component_manager};
void SetUp() override {
ComponentManager & mgr = this->component_manager;
}
};
TEST_F(CollisionTest, collision) {
//read static data
const CollisionEvent& test = MyScript::last_collision_info;
}
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