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#include "api/Asset.h"
#include "api/AudioSource.h"
#include "api/BehaviorScript.h"
#include "api/Camera.h"
#include "api/GameObject.h"
#include "api/LoopManager.h"
#include "api/Scene.h"
#include "api/Script.h"
#include "manager/ComponentManager.h"
#include "types.h"
#include <string>
using namespace crepe;
class ScriptTest : public Script {
void init(){
auto & audio = this->get_component<AudioSource>();
audio.play();
}
void update(){
}
};
class TestSound : public Scene {
public:
void load_scene(){
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject obj = mgr.new_object("SOUND");
GameObject cam = mgr.new_object("cam");
cam.add_component<Camera>(ivec2{100,100},vec2{100,100}, Camera::Data{});
Asset asset{"asset/audio/sample.ogg"};
auto & test = obj.add_component<AudioSource>(asset);
obj.add_component<BehaviorScript>().set_script<ScriptTest>();
}
std::string get_name() const { return "TestScene"; };
};
int main(){
LoopManager engine;
engine.add_scene<TestSound>();
engine.start();
return 0;
}
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