blob: 43f1c2251a1b515d2ca99d13d269b6b9cec4a708 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
/** \file
*
* Standalone example for usage of the script component and system
*/
#include <crepe/ComponentManager.h>
#include <crepe/ScriptSystem.h>
#include <crepe/util/log.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>
using namespace crepe;
using namespace crepe::api;
using namespace std;
class MyScript : public Script {
void update() {
Transform & test = get_component<Transform>();
dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
}
};
int main() {
auto & cfg = api::Config::get_instance();
cfg.log.level = util::LogLevel::TRACE;
auto obj = GameObject(0, "name", "tag", 0);
Point point = {
.x = 1.2,
.y = 3.4,
};
obj.add_component<Transform>(point, 0, 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
auto & sys = ScriptSystem::get_instance();
sys.update(); // -> MyScript::update
return 0;
}
|