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 | /** \file
 * 
 * Standalone example for usage of the script component and system
 */
#include <crepe/ComponentManager.h>
#include <crepe/ScriptSystem.h>
#include <crepe/util/log.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
using namespace crepe;
using namespace crepe::api;
using namespace std;
class MyScript : public Script {
	void update() { dbg_log("MY SCRIPT UPDATE"); }
};
int main() {
	dbg_trace();
	auto obj = GameObject(0, "name", "tag", 0);
	obj.add_component<BehaviorScript>().set_script<MyScript>();
	auto & sys = ScriptSystem::get_instance();
	sys.update(); // -> MyScript::update
	return 0;
}
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