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/** \file
*
* Standalone example for usage of the script component and system
*/
#include <crepe/ComponentManager.h>
#include <crepe/GameObject.h>
#include <crepe/ScriptSystem.h>
#include <crepe/util/log.h>
#include <crepe/api/Config.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Script.h>
using namespace crepe;
using namespace crepe::api;
using namespace std;
class MyScript : public Script {
void update() { dbg_log("MY SCRIPT UPDATE"); }
};
int main() {
auto & cfg = api::Config::get_instance();
cfg.log.level = util::log_level::TRACE;
dbg_trace();
auto obj = GameObject(0, "name", "tag", 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
auto & sys = ScriptSystem::get_instance();
sys.update(); // -> MyScript::update
return 0;
}
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