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/** \file
*
* Standalone example for usage of the save manager
*/
#include <cassert>
#include <crepe/util/log.h>
#include <crepe/util/Proxy.h>
#include <crepe/api/SaveManager.h>
using namespace crepe;
using namespace crepe::api;
using namespace crepe::util;
int main() {
const char * key = "mygame.test";
SaveManager & mgr = SaveManager::get_instance();
ValueBroker<unsigned int> & prop = mgr.get<unsigned int>(key, 0);
Proxy<unsigned int> val = mgr.get<unsigned int>(key, 0);
prop.set(1);
val = 2;
mgr.set<unsigned int>(key, 3);
assert(true == mgr.has(key));
return 0;
}
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