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/** \file
*
* Standalone example for usage of the save manager
*/
#include <cassert>
#include <crepe/util/log.h>
#include <crepe/util/Proxy.h>
#include <crepe/api/SaveManager.h>
#include <crepe/api/Config.h>
using namespace crepe;
// unrelated setup code
int _ = [] () {
// make sure all log messages get printed
auto & cfg = Config::get_instance();
cfg.log.level = LogLevel::TRACE;
return 0; // satisfy compiler
} ();
int main() {
const char * key = "mygame.test";
SaveManager & mgr = SaveManager::get_instance();
dbg_logf("has key = %s", mgr.has(key) ? "true" : "false");
ValueBroker<int> prop = mgr.get<int>(key, 0);
Proxy<int> val = mgr.get<int>(key, 0);
dbg_logf("val = %d", mgr.get<int>(key).get());
prop.set(1);
dbg_logf("val = %d", mgr.get<int>(key).get());
val = 2;
dbg_logf("val = %d", mgr.get<int>(key).get());
mgr.set<int>(key, 3);
dbg_logf("val = %d", mgr.get<int>(key).get());
dbg_logf("has key = %s", mgr.has(key) ? "true" : "false");
assert(true == mgr.has(key));
return 0;
}
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