aboutsummaryrefslogtreecommitdiff
path: root/src/example/rendering_particle.cpp
blob: 9cf25d7de1b78c3a51703c5f2b7a4a63aae65122 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
#include "api/Asset.h"
#include "api/Text.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/LoopManager.hpp>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/types.h>

using namespace crepe;
using namespace std;

class TestScene : public Scene {
public:
	void load_scene() {
		GameObject game_object = new_object("", "", vec2{0, 0}, 45, 1);

		Color color(255, 255, 255, 255);

		Asset img{"asset/texture/square.png"};

		Sprite & test_sprite = game_object.add_component<Sprite>(
			img, Sprite::Data{
					 .color = color,
					 .flip = Sprite::FlipSettings{false, false},
					 .sorting_in_layer = 2,
					 .order_in_layer = 2,
					 .size = {1, 1},
					 .angle_offset = 0,
					 .position_offset = {0, 1},
				 });

		Sprite & test_sprite1
			= game_object.add_component<Sprite>(img, Sprite::Data{
														 .color = color,
														 .size = {1, 1},
														 .position_offset = {0, -1},
													 });

		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},
													   Camera::Data{
														   .bg_color = Color::WHITE,
													   });

		/*
		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",
										Text::Data{.text_color = Color::RED}, "test TEST");

		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS",
										Text::Data{.text_color = Color::BLACK}, "TEST test");
		*/
	}

	string get_name() const { return "TestScene"; };
};

int main(int argc, char * argv[]) {
	LoopManager engine;
	engine.add_scene<TestScene>();
	engine.start();
	return 0;
}