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#include "api/Asset.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/LoopManager.hpp>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
Asset img{"asset/spritesheet/spritesheet_test.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img, Sprite::Data{
.color = color,
.flip = Sprite::FlipSettings{false, false},
.sorting_in_layer = 2,
.order_in_layer = 2,
.size = {0, 100},
.angle_offset = 0,
.position_offset = {0, 0},
});
auto & emitter
= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
cam.data.postion_offset = {1000, 1000};
}
string get_name() const { return "TestScene"; };
};
int main(int argc, char * argv[]) {
LoopManager engine;
engine.add_scene<TestScene>();
engine.start();
return 0;
}
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