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#include <crepe/util/log.h>
#include <crepe/GameObject.h>
#include <crepe/ComponentManager.h>
#include <crepe/RenderSystem.h>
#include <crepe/api/Color.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Point.h>
#include <memory>
#include <chrono>
using namespace std;
using namespace crepe;
using namespace crepe::api;
int main(){
dbg_trace();
auto obj = GameObject(0, "name" , "tag", 0);
Color color(0,0,0,0);
//Sprite sprite(std::move(texture), color, {false,false});
Point point = {
.x = 0,
.y = 0,
};
obj.add_component<Transform>(point, 0 ,1);
obj.add_component<Sprite>(make_unique<Texture>("../asset/texture/img.png"),color, flip_settings{false,false});
auto& sys = crepe::RenderSystem::get_instance();
// scene example
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
sys.update();
}
}
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