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#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/system/PhysicsSystem.h>

using namespace crepe;
using namespace std;

int main(int argc, char * argv[]) {
	GameObject * game_object;
	game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0);
	game_object->add_component<Rigidbody>(Rigidbody::RigidbodyData{
		.mass = 1,
		.gravity_scale = 1,
		.body_type = Rigidbody::BodyType::DYNAMIC,
		.constraints = {0, 0, 0},
		.use_gravity = true,
		.bounce = false,
	});
	delete game_object;
	return 0;
}