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#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/system/PhysicsSystem.h>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
ComponentManager mgr{};
GameObject & game_object
= mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0);
game_object.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
.constraints = {0, 0, 0},
.use_gravity = true,
.bounce = false,
});
return 0;
}
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