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#include <chrono>
#include <iostream>
#include <thread>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/Force.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/system/PhysicsSystem.h>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
PhysicsSystem physics_system;
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
Point point = {
.x = 0,
.y = 0,
};
game_object[0]->add_component<Transform>(point, 0, 0);
game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
game_object[0]->add_component<Force>(1, 0);
physics_system.update();
return 0;
}
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