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#include <crepe/ComponentManager.h>
#include <crepe/api/AssetManager.h>
#include <crepe/Component.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Color.h>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
FlipSettings{true, true});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0,0},
.max_particles = 100,
.emission_rate = 0,
.min_speed = 0,
.max_speed = 0,
.min_angle = 0,
.max_angle = 0,
.begin_lifespan = 0,
.end_lifespan = 0,
.force_over_time = Vector2{0,0},
.boundary{
.width = 0,
.height = 0,
.offset = Vector2{0,0},
.reset_on_exit = false,
},
.sprite = test_sprite,
});
return 0;
}
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