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path: root/src/example/events.cpp
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#include <iostream>

#include <crepe/ComponentManager.h>
#include <crepe/system/ScriptSystem.h>

#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Config.h>
#include <crepe/api/Event.h>
#include <crepe/api/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/IKeyListener.h>
#include <crepe/api/IMouseListener.h>
#include <crepe/api/KeyCodes.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>

using namespace crepe;
using namespace std;

class MyScript : public Script, public IKeyListener, public IMouseListener {
	void update() {
		// Retrieve component from the same GameObject this script is on
		Transform & test = get_component<Transform>();
		dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
	}

	bool on_key_pressed(const KeyPressEvent & event) override {
		std::cout << "KeyPressed function" << std::endl;
		return false;
	}
	bool on_key_released(const KeyReleaseEvent & event) override {
		std::cout << "KeyRelease function" << std::endl;
		return false;
	}
	bool on_mouse_clicked(const MouseClickEvent & event) override {
		std::cout << "MouseClick function" << std::endl;
		return false;
	}
	bool on_mouse_pressed(const MousePressEvent & event) override {
		std::cout << "MousePress function" << std::endl;
		return false;
	}
	bool on_mouse_released(const MouseReleaseEvent & event) override {
		std::cout << "MouseRelease function" << std::endl;
		return false;
	}
	bool on_mouse_moved(const MouseMoveEvent & event) override {
		std::cout << "MouseMove function" << std::endl;
		return false;
	}
};
class TestKeyListener : public IKeyListener {
public:
	bool on_key_pressed(const KeyPressEvent & event) override {
		std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key)
				  << std::endl;
		return true; // Return true if the listener should remain active
	}
	bool on_key_released(const KeyReleaseEvent & event) override {
		std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key)
				  << std::endl;
		return true;
	}
};
int main() {
	
	{
			// two events to trigger
		KeyPressEvent key_press;
		key_press.key = Keycode::A;
		key_press.repeat = 0;
		MouseClickEvent click_event;
		click_event.button = MouseButton::LEFT_MOUSE;
		click_event.mouse_x = 100;
		click_event.mouse_y = 200;
		// queue events to test queue
		EventManager::get_instance().queue_event<KeyPressEvent>(key_press);
		EventManager::get_instance().queue_event<MouseClickEvent>(click_event);
		TestKeyListener test_listener;
		//auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
		//obj.add_component<BehaviorScript>().set_script<MyScript>();

		//ScriptSystem sys;
		//sys.update();

		// Trigger the events while `testListener` is in scope
		//EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
		// EventManager::get_instance().trigger_event(
		// 	MouseClickEvent{
		// 		.mouse_x = 100,
		// 		.mouse_y = 100,
		// 		.button = MouseButton::LEFT_MOUSE,
		// 	},
		// 	1);
		//EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
	}
	// custom lambda event handler
	EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) {
		std::cout << "key lambda test" << std::endl;
		return true;
	};
	EventHandler<MouseClickEvent> event_handler2 = [](const MouseClickEvent & e) {
		std::cout << "mouse lambda test" << std::endl;
		return false;
	};
	EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
	EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
	EventManager::get_instance().subscribe<MouseClickEvent>(event_handler2, CHANNEL_ALL);
	EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{
		.repeat = false,
		.key = Keycode::A
	});
	//EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
	// testing trigger with testListener not in scope (unsubscribed)
	// EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
	// EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
	// dispatching queued events
	//EventManager::get_instance().dispatch_events();

	EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler);
	return EXIT_SUCCESS;
}