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#include <iostream>
#include "../crepe/api/GameObject.h"
#include "../crepe/ComponentManager.h"
#include "../crepe/Metadata.h"
#include "../crepe/api/Transform.h"
using namespace crepe::api;
using namespace crepe;
using namespace std;
int main() {
GameObject body(0, "body", "person", Point{0, 0}, 0, 1);
GameObject leg(1, "leg", "person", Point{1, 1}, 0, 1);
GameObject foot(2, "foot", "person", Point{2, 2}, 0, 1);
foot.set_parent(leg);
leg.set_parent(body);
ComponentManager & mgr = ComponentManager::get_instance();
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
for(auto & m : metadata) {
cout << m.get().name << " " << m.get().tag << " " << m.get().parent << endl;
for(auto & c : m.get().children) {
cout << " " << c << " " << endl;
}
}
for(auto & t : transform) {
cout << t.get().position.x << " " << t.get().position.y << endl;
}
return 0;
}
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