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#include "api/BoxCollider.h"
#include "system/CollisionSystem.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/Transform.h>
#include <crepe/system/PhysicsSystem.h>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
GameObject game_object1(0, "Name", "Tag", Vector2{1, 1}, 90, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
.constraints = {0, 0, 0},
.use_gravity = true,
.bounce = false,
.offset = {3,3}
});
game_object1.add_component<BoxCollider>(Vector2{5, 5}, 100, 50);
GameObject game_object2(1, "Name", "Tag", Vector2{20, 2}, 90, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
.constraints = {0, 0, 0},
.use_gravity = true,
.bounce = false,
.offset = {4,4}
});
game_object2.add_component<BoxCollider>(Vector2{6, 6}, 100, 50);
CollisionSystem coltest;
coltest.update();
return 0;
}
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