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#include <crepe/api/LoopManager.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/BoxCollider.h>
using namespace crepe;
using namespace std;
class DemoScene : public Scene {
virtual std::string get_name() const override { return "aa"; }
void load_scene() override {
GameObject camera = new_object("camera");
camera.add_component<Camera>(ivec2{800, 800}, vec2{10, 10}, Camera::Data{
.bg_color = {0x22, 0x22, 0x22},
});
GameObject ground = new_object("ground", "", vec2{0, 4});
Sprite & ground_sprite = ground.add_component<Sprite>(
Asset{"asset/texture/square.png"},
Sprite::Data{ .size = {10, 2}, }
);
ground.add_component<Rigidbody>(Rigidbody::Data{
.gravity_scale = 1.0,
.body_type = Rigidbody::BodyType::STATIC,
});
ground.add_component<BoxCollider>(ground_sprite.data.size);
GameObject bouncy = new_object("bouncy", "", vec2{-4, 0});
bouncy.add_component<Sprite>(
Asset{"asset/texture/square.png"},
Sprite::Data{
.color = Color::GREEN,
.size = { 1, 1 },
}
);
bouncy.add_component<Rigidbody>(Rigidbody::Data{
.gravity_scale = 1.0,
.linear_velocity = {1, 0},
.elastisity_coefficient = 0.6,
});
bouncy.add_component<BoxCollider>(vec2{1, 1});
GameObject stiff = new_object("stiff", "", vec2{-4, 0});
stiff.add_component<Sprite>(
Asset{"asset/texture/square.png"},
Sprite::Data{
.color = Color::RED,
.size = { 1, 1 },
}
);
stiff.add_component<Rigidbody>(Rigidbody::Data{
.gravity_scale = 1.0,
.linear_velocity = {1, 0},
.elastisity_coefficient = 0.0,
});
stiff.add_component<BoxCollider>(vec2{1, 1});
}
};
int main() {
LoopManager example;
example.add_scene<DemoScene>();
example.start();
return 0;
}
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