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/** \file
*
* Standalone example for usage of the internal \c Sound class.
*/
#include <crepe/Sound.h>
#include <crepe/util/log.h>
#include <chrono>
#include <thread>
using namespace crepe;
using namespace std;
using namespace std::chrono_literals;
using std::make_unique;
int main() {
dbg_trace();
auto bgm = Sound("../mwe/audio/bgm.ogg");
auto sfx1 = Sound("../mwe/audio/sfx1.wav");
auto sfx2 = Sound("../mwe/audio/sfx2.wav");
auto sfx3 = Sound("../mwe/audio/sfx3.wav");
bgm.play();
// play each sample sequentially
this_thread::sleep_for(500ms);
sfx1.play();
this_thread::sleep_for(500ms);
sfx2.play();
bgm.pause();
this_thread::sleep_for(500ms);
sfx3.play();
bgm.play();
this_thread::sleep_for(500ms);
// play all samples simultaniously
sfx1.play();
sfx2.play();
sfx3.play();
this_thread::sleep_for(1000ms);
return 0;
}
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