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#pragma once
#include <crepe/types.h>
namespace crepe {
class Scene;
class GameObject;
} // namespace crepe
class Start {
public:
float create(crepe::Scene & scn, float begin_x);
private:
void add_lamp(crepe::GameObject & obj, crepe::vec2 offset, unsigned int fps = 10);
void add_table(crepe::GameObject & obj, crepe::vec2 offset);
void add_light(crepe::GameObject & obj, crepe::vec2 offset);
void add_jetpack_stand(crepe::GameObject & obj, crepe::vec2 offset);
void create_wall_fragments(crepe::Scene & scn, float begin_x);
};
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