blob: 37d114155d259c0b3f4f61581aef2c09dff0d44a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#pragma once
#include <crepe/types.h>
namespace crepe {
class Scene;
class GameObject;
} // namespace crepe
class Start {
public:
float create(crepe::Scene & scn, float begin_x);
private:
void add_lamp(crepe::GameObject & obj, crepe::vec2 offset, unsigned int fps = 10);
};
|