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#include "Player.h"
#include <crepe/api/Animator.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Script.h>
#include <crepe/api/Sprite.h>
using namespace crepe;
using namespace std;
class PlayerScript : public Script {
public:
void update() {
Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
if (this->get_key_state(Keycode::SPACE))
rb.add_force_linear(vec2(0, -10));
}
};
Player::Player(Scene & scn) {
GameObject player = scn.new_object("player", "player", vec2(-100, 200));
Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"};
Sprite & player_body_sprite
= player.add_component<Sprite>(player_body_asset, Sprite::Data{
.sorting_in_layer = 10,
.order_in_layer = 0,
.size = vec2(0, 50),
});
player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8),
Animator::Data{
.fps = 5,
.looping = true,
});
Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"};
Sprite & player_head_sprite
= player.add_component<Sprite>(player_head_asset, Sprite::Data{
.sorting_in_layer = 10,
.order_in_layer = 1,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
});
player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8),
Animator::Data{
.fps = 5,
.looping = true,
});
Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"};
Sprite & player_jetpack_sprite = player.add_component<Sprite>(
player_jetpack_asset, Sprite::Data{
.sorting_in_layer = 10,
.order_in_layer = 2,
.size = vec2(0, 60),
.position_offset = vec2(-20, 0),
});
player_jetpack_sprite.active = false;
player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
Animator::Data{
.fps = 5,
.looping = true,
});
player.add_component<Rigidbody>(Rigidbody::Data{
.gravity_scale = 10,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = vec2(100, 0),
});
player.add_component<BoxCollider>(vec2(50, 50));
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
}
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