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#include <iostream>
#include <thread>
#include <chrono>
#include <crepe/api/Transform.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Force.h>
#include "PhysicsSystem.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
using namespace crepe::api;
using namespace crepe;
using namespace std;
int main(int argc, char* argv[]) {
PhysicsSystem physicsSystem;
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
Point point = {
.x = 0,
.y = 0,
};
game_object[0]->add_component<Transform>(point,0,0);
game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
game_object[0]->add_component<Force>(1 , 0);
physicsSystem.update();
return 0;
}
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