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#pragma once
#include <crepe/types.h>
namespace crepe {
class Scene;
class GameObject;
class Color;
} // namespace crepe
class HallwaySubScene {
public:
float create(crepe::Scene & scn, float begin_x, unsigned int sector_num,
crepe::Color sector_color);
private:
void add_lamp(crepe::GameObject & obj, crepe::vec2 offset, unsigned int fps = 10);
void add_sector_number(crepe::GameObject & obj, crepe::vec2 offset,
unsigned int sector_num, crepe::Color sector_color);
};
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