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# all examples
add_custom_target(examples)
# add_example(target_name [SOURCES...])
function(add_example target_name)
# if SOURCES is not specified
if(NOT ARGV1)
# A .cpp file with target_name exists, and should be used
set(sources ${target_name}.cpp)
else()
set(sources ${ARGV})
endif()
add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
target_link_libraries(${target_name} PUBLIC crepe)
add_dependencies(examples ${target_name})
endfunction()
add_example(audio_internal)
# add_example(components_internal)
add_example(script)
add_example(log)
add_example(rendering)
add_example(asset_manager)
add_example(physics)
add_example(savemgr)
add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
add_example(gameLoop)
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