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path: root/src/example/CMakeLists.txt
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# all examples
add_custom_target(examples)

# add_example(target_name [SOURCES...])
function(add_example target_name)
	# if SOURCES is not specified
	if(NOT ARGV1)
		# A .cpp file with target_name exists, and should be used
		set(sources ${target_name}.cpp)
	else()
		set(sources ${ARGV})
	endif()

	add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
	target_link_libraries(${target_name} PUBLIC crepe)
	add_dependencies(examples ${target_name})
endfunction()

add_example(audio_internal)
# add_example(components_internal)
add_example(script)
add_example(log)
add_example(rendering)
add_example(asset_manager)
add_example(physics)
add_example(savemgr)
add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
<<<<<<< HEAD
add_example(collision)
=======
add_example(particles)
add_example(gameloop)
>>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683