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#include "crepe/SoundSystem.h"
#include <chrono>
#include <thread>
using namespace crepe;
using namespace std;
using namespace std::chrono_literals;
int main() {
auto bgm = SoundSystem::sound("../mwe/audio/bgm.ogg");
auto sfx1 = SoundSystem::sound("../mwe/audio/sfx1.wav");
auto sfx2 = SoundSystem::sound("../mwe/audio/sfx2.wav");
auto sfx3 = SoundSystem::sound("../mwe/audio/sfx3.wav");
bgm->play();
// play each sample sequentially
this_thread::sleep_for(500ms);
sfx1->play();
this_thread::sleep_for(500ms);
sfx2->play();
bgm->pause();
this_thread::sleep_for(500ms);
sfx3->play();
bgm->play();
this_thread::sleep_for(500ms);
// play all samples simultaniously
sfx1->play();
sfx2->play();
sfx3->play();
this_thread::sleep_for(1000ms);
return 0;
}
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