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#include <functional>
#include "../ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
#include "ScriptSystem.h"
using namespace std;
using namespace crepe;
void ScriptSystem::update() {
dbg_trace();
RefVector<Script> scripts = this->get_scripts();
for (auto & script_ref : scripts) {
Script & script = script_ref.get();
if (!script.initialized) {
script.init();
script.initialized = true;
}
script.update();
}
}
RefVector<Script> ScriptSystem::get_scripts() const {
RefVector<Script> scripts = {};
ComponentManager & mgr = this->component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (auto behavior_script_ref : behavior_scripts) {
BehaviorScript & behavior_script = behavior_script_ref.get();
if (!behavior_script.active) continue;
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
scripts.push_back(*script);
}
return scripts;
}
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