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#include "../api/BehaviorScript.h"
#include "../api/Script.h"
#include "../manager/ComponentManager.h"
#include "ScriptSystem.h"
using namespace std;
using namespace crepe;
void ScriptSystem::fixed_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
duration_t delta_time = timer.get_scaled_fixed_delta_time();
this->update(&Script::fixed_update, delta_time);
}
void ScriptSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
duration_t delta_time = timer.get_delta_time();
this->update(&Script::frame_update, delta_time);
}
void ScriptSystem::update(void (Script::*update_function)(duration_t),
const duration_t & delta_time) {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (BehaviorScript & behavior_script : behavior_scripts) {
if (!behavior_script.active) continue;
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
if (!script->initialized) {
script->init();
script->initialized = true;
}
(*script.*update_function)(delta_time);
}
}
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